Incredibly slow and boringly sombre, but as you unlock the mystery, you will be staring at a word-less world startlingly familiar: of war, peace and rebuilding. Alvin Thomas tries to figure out the big picture
The concept of reality is one that varies from person to person. What one sees is what they perceive. So, the inception of a game that undeniably alters reality – and adds an artistic touch to the end product – is a risky affair.
Somehow, Gorogoa takes that concept and shapes it into a product that is not only alluring to the masses but also very indulging in gameplay.
It’s a puzzle, mind you, so hardcore action fanatics can stay away from this title. But it’s the intricacy of the puzzle – the designs, the artworks and the storyline – that gives this game its legs. It’s also far from your traditional puzzle-based games, in the sense that it’s incredibly slow.
You’ll find yourself reasoning with logic to make your moves – and it only gets harder. There are no guides to narrate your way forward: the game contains no language and it’s up to you to figure out how to finish each level.
The gameplay flow along these lines, though: Players are presented with four images in a ‘grid’ and ‘must stack’, ‘combine’, and ‘explore’ each image to find a connection between them in order to advance and open new areas.
The plot involves a boy seeking an encounter with a divine monster, exploring themes of spirituality and religion. Truly thought-provoking. The scenes in the game follow periods of time in the 20th century, including peace, war, and rebuilding.
The game should last you a few days, and initial reviews are great.
Gamespot rated Gorogoa at 8 out of 10 stars – so it can’t be all that bad. Nevertheless, 25 minutes into the game, I gave up. Three out of five stars in my books.