Mind games make Hellblade: Senua’s Sacrifice a cerebral challenge, says Alvin Thomas.
They say that the best movies are those that the actors can most relate to. Such was the case with the Joker, from The Dark Knight.
Heath Ledger, the actor who portrayed The Joker, for instance, was known to keep a diary containing dark secrets, sleep for two hours each day, and take medicines to keep himself awake; in order get in character for the movie. This eventually led to numerous (posthumous) awards, which included a Golden Globe.
Unsurprisingly, this is also the case with most games of today: numerous directors seek out method and voiceover artists to get their game into shape.
This is the very idea behind the all-new Hellblade: Senua’s Sacrifice game.
The developers – Ninja Theory – consulted leading neuroscientists and non-profit organisations like Wellcome Trust to properly capture the experience of psychosis and its devastating effects on the human mind.
In short, what you see on screen is what those that are deemed as “psychotic” experience in their daily lives. The game is beautiful and terrifying at the same time, yet ever-so- distinguished from the sea of other titles out there.
The story revolves around Senua, a warrior from the Orkney Islands who has left her burned village for hell (or Hel, in the Norse mythology) in the hope of saving the soul of her murdered dead lover, Dillion.
Oh, and she suffers from psychosis, so the world you visit is a manifestation of her mind. It’s truly intriguing.
The game’s combat mechanics, graphics and the puzzles are strong, but the game’s ability to narrate a story is the icing on the cake.
If you’re looking to buy the best psychological thriller game out there, look no further. This really is the best of the best. It’s a 10/10, in my books, folks!