The world’s best detective gets hold of some of the most innovative weapons to deal with the bad guys. Alvin Thomas walks into the room and brawl with the buttons to emerge empowered.
Batman: Arkham City isn’t simply a case of ‘if you liked X, you’ll love Y’. But, fret not, for superhero games really do not get any better than this. As a matter of fact, Batman: Arkham City is by far the most sought-after action game since Metal Gear Solid Snake, from the early 2000s.
The concept of Arkham City remains true to its predecessor — the Batman: Akham Asylum — from 2009. But, it betters the former in every single aspect: the graphics are mind-blowingly accurate (almost life-like), and gone are the lifeless and tacky controls.
Every button you click translates to a dedicated, tactical move. Thankfully, you also won’t find yourself swinging arms and legs in thin air while your enemy takes a nice long swing at you with his (yeah, it’s almost always a man) baseball bat; moves are accurately aligned with the targets this time around.
Despite that, the centerpieces of the game are the neatly flowed storyline, the brilliant voice acting, and the superior physics engine (Unreal Engine 3).The latter even makes way for some unbelievably stylish, yet accurate, fighting moves.
I rarely encountered any hiccups throughout the course of the game, and found each action to be visually satisfying — if a bit too sadistic… even by DC standards.
Oh, and if that wasn’t enough, in Arkham City, the world’s best detective also gets hold of some of the most innovative weapons you can come across. Yep! Night vision, UV and infrared goggles; sonic and reverse batarangs, disruptor, remote electrical charges, smoke pellet and so much more is at your disposal.
Why so many toys, you ask? Just take a look at the lineup of villains.
And if you’re wondering why there are so many villains, keep in mind that you are, after all, in the vicinity of Arkham Asylum. This is what the Batman movies should always have been. Game 1, Movie 0.